Individual Tactics (Overt & Covert)

By Jamie Innes
Julky 8th 2006

 Following article is based on the standard 'Capture the flag' or 'Capture the fort' format, where two evenly numbered teams are pitted against eachother on an even playing field.



OVERT TACTICS


Stand up to observe

Stand up When you're making an advance into enemy territory, you inevitably run into situations where you cannot see the enemy, but you know they are lying in wait, or somewhere in the vicinity. Being the cautious player you are, you do not go running into ambushes or walking blindly onto the enemy front line. So what do you do when you don't know where they are?
  1. Get close to, or behind some cover
  2. Stand fully upright
  3. Start observing. Try to pick out the positions an enemy might be. WATCH FOR MOVEMENT.
  4. As an option, fire a round or two at something you think may be a player (NOT a bloody tree stump or log) and watch for movement. 
The idea here is to overtly discover or flush out an enemy position without compromising your existing position and cover. Many, perhaps 'most' players... even some of the more experienced ones, will not be able to resist taking a pot shot at you if you are sticking out 'clear as day'. Additionally, you can discover if an ene,y player is watching you, by watching for thier movement... when you fire a round or two at them. This whole tactic is intended for long range observing and enemy detection.

The casual walk

Elaborating on standing up and observing, sometimes that simply won't work... because either...
  1. Behind so much concealment they actually cannot see you stand up in the open (See article on Concealment Vs Visibility)
  2. They are smart enough not to shoot at you at a long range, and give away thier position.
  3. There is in fact nobody there.
So if you still cannot detect enemy presence, but you need to advance into hostile territory. Then consider the casual walk. The casual walk is when you attempt to draw enemy fire by projecting through your own body language, a false sense of confidence. What I am describing here is the way you stand and the way you walk when you KNOW you are on relatively safe ground. The idea is to project this kind of confidence when advancing... the idea is to fool the enemy into thinking that you don't know they are there. So, things to bear in mind when doing the casual walk...

Faking a teammate's presence

Occasionally you may run into a situation, where you determine that decieving the enemy... could be advantageous. The time this is most useful, is when you find yourself up against 2 or more enemies, 1 or more of which are moving and getting an angle on your position. You can usually retreat, but sometimes either that's not possible, or it's not what you want to do.
Faking a teammate's presence, means you pretend to talk to, and signal an apparently 'hidden' player. Novice players will usually be cautious because they will think there is a concealed player. And experienced players will usually ALSO be cautious, because they won't rule out the possibility of there being a concealed player. So this simple strategy can work to your advantage.
One word of advice... don't try pulling this trick for more than a couple of minutes. All players will eventually realise, due to lack of movement and lack of shooting, that you are actually talking to nobody.


Fire and retreat

Sometimes you need to retreat, it's a fact of life in bushball. Sometimes you find yourself in a position where you are outgunned, and need to move back, in order to not be eliminated. Now bearing in mind the severity of the situation that would necessitate a general retreat, when you move back, you need to think about the following....

Fire and advance

 When it's time to advance, you need to weigh up all the factors, make estimations, and take a calculated risk. Gaining enemy ground is the name of the game. So what are some of things you should be thinking about when fireing and advancing?



COVERT TACTICS


Fire and change position

 Use this tactic when you have ample quantity of concealment (Not necessaarily cover) between you and your opponent. The idea is, when you engage in an exchange with an enemy, keep shooting until you have thier head down and well behind thier cover. Then, STOP shooting, get down (get low), and change physicaly position on the field. Move across, forward, diagonal, backward... to whichever position you have picked to be your new position. Things to bear in mind...
  1. Ambush (Shoot from your concealed position)
  2. Flank (Attempt to continue moving undetected from your existing concealed position).
TreeDEFINITIONS: 'Cover' is anything that will stop paintballs. A hill, barricade, bush, tree, hole in the ground etc. Cover doe not necessarily have to hide you, but it has to stop paintballs. 'Concealment' is anything that actually aids in making you visually undetectable to the enemy. Concealment could be long grass, or a bush that blends with your own camouflage, making you difficult to see.


Crawl and retreat

Hard Cover When you gotta retreat, you gotta retreat. And sometimes you really need to crawl. Why? Well... sometimes you find yourself on very uneven ground, where walking or running exposes you, and slows you down enough for the enemy to actually succeed in eliminating you. Usually this ALSO means there is very little hard cover around. So, considering crawling to retreat, when...
  1. You have determined you NEED to retreat (for any reason)
  2. You have no adequate hard cover nearby
  3. You have enough cover to cover you as you crawl. Ie- bushes, long grass, depression in the ground.
DEFINITIONS: 'Hard cover' is anything guaranteed to stop paintballs hitting you, such as a hill, thick tree, depression in the ground, or solid barricade. 'Soft cover' is anything NOT guaranteed to stop paintballs hitting you, such as long grass, bushes, vines, ferns, or a barricade with significant gaps and holes in it.


Crouch, crawl and angle

Tussock These are general techniques used when you are making a stealthy advance. Either gaining ground, or attempting to covertly move past an enemy player. The general idea is to get low. It's a fact that bush fields have what's called 'low cover (or concealment, based on your choice of definition)'. Low cover is grass or bushes. By getting low (crawling, crouching, or walking very low), you make maximum use of existing low cover in remaining undetected. Do not discount this as being unimportant, sometimes the height at which your head sits above ground level, can make the difference between staying covert, or becoming detected.  Bear in mind too, that camouflage plays a part in utilising low cover.


Full field flank move

The full field flank move, is when you decide you want to utilise as much of the field as is possible, to flank your enemy. From there you would either overtly or covertly capture thier fort, or eliminate enemy plays with the element of surprise. In order to do this, you have to know the basic layout of the field, and know the strengths and weaknesses of the area immediately within the field boundaries.  Usually speaking, you must travel along one field boundary, and attempt to get past enemy players 'guarding that flank'. Sometimes you can do it covertly, sometimes you have to have a shootout and get him eliminated. However, once it's done, you know you have flanked the enemy team when you have covertly moved behind enemy lines, and are preparing to either capture thier fort, or attack enemky players.


 Ambush

Otherwise known as...
  1. Sniping
  2. Camping
  3. Being lazy
  4. Being clever
  5. Proving yourself an asset
  6. Proving yourself useless to the team
Based on...
  1. Who shot you
  2. Who you shot
  3. Whether you were the ambusher
  4. Whether you were the target
  5. Where you were on the field
  6. Where you are on the field now
  7. What the rest of your team thinks of you
  8. What you think of the rest of your team
  9. Who won the game and why
  10. Who lost the game and why
Seriously. There are a lot of variables involved in what constitutes an 'Individual Ambush'. Think about the aformentioned things, because they all play a big part in defining how this tactic is perceived. So, let's look at how the basic move can be performed.
AmbushSo you see the various pros and cons associated with 'Ambushing'. Yes, ambushing has it's uses, but the underlying truth is, ambushing is usually a DEFENSIVE tactic.  It's usually defensive, because in order for an ambush to succeed, you must be concealed from your opponent, and within effective shooting range. And usually for this to happen, you have to sit still, in a concealed position, until some hapless player or players walk right into you. Occasionally you can ambush 'while on the move', but such instances are few and far between.

So remember, ambushes are usually DEFENSIVE. And because they are usually defensive,  thier usefulness in winning games is limited. As the very famous Rob 'Tyger' Robin once said...

"A good defence will help buy you time, and stall your opponents. But a good defence on it's own, DOES NOT WIN GAMES"

Credits:
"Tyres: hard cover" thanks to Pale Rider
"Tussock: low cover" thanks to Mothergoose
"Bushes: concealment & soft cover" thanks to Blokie

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