You know. You know without me telling you. You've been there. You've
heard it before. Multiple times. And you're downright sick of it.
You're not interested, and don't want to hear about it. You are one, or
you're not. One way or another... you have an opinion. But here's a
more practical, and realistic way of looking at it (5 ways actually),
that you might not have read, or considered before.
To be honest I don't know how to structure this article. Normally these
things just write themselves... I pick a topic I know about, and easy
peasy... it's soon done. But how to fairly and efficiently pick away at
paintball snipers? oooh... I mean, the whole issue it just like...
Droppy, or no droppy?
Autococker? or Automag?
Armotech? or Mil-Tec? (Warsensor)
New gun? or more upgrades?
Ported barrel? or solid barrel?
Gun? or marker?
Eliminations? or kills?
Yes yes yes... it's one of those
nasty, god-aweful topics, that won't go away, and when you talk about
it, you just KNOW you're making somebody mad. So here's my stab at it.
Enough of the ranting... I'll tell you what's wrong with paintball
'snipers', and work backwards from there. Yes... this is an 'anti'
sniper article. If this upsets you, consider stopping your reading, and
pressing 'BACK' now. You are warned.
The range a paintball gun shoots is the same range as any other paintball gun...unlike a rifle.
Ghillie suits and 3D camouflage work best at ranges LONGER than you get in paintball games(ie- over 100 meters)
Paintball is a game played by 2 matched teams, on terrain with boundaries, and time constraints...unlike war, and military ops.
Mostpaintball games are structured according to a 'Capture the Flag' or similar format, wherethere are no 'high value' enemies.
Effective shooting range, ammunition and lack of accuracy,help negate the element of surprise.
#5 Effective shooting range, ammunition, and accuracy
I elaborated in what a defensive tactic is in the individual tactics
article. But to reiterate and repeat... ambushing in paintball is
usually a defensive tactic. It's defensive because in order to do it,
you usually have to sit still, and wait till an enemy walks right into
your line of fire. It happens this way because our eyes, like the
T-Rex... are attracted to movement, it's how our brain and eyes
interpret the world. Evolution has taught us to be interested in
movement, because at the heart of every man is a hunter, the provider
of food.
The problem with this, is that even these lying-in-wait
would-be-snipers have variables working against them, despite the
'element of surprise'. Paintballs travel at a very slow 300fps, they
are inaccurate, and the shooter must wait till the target gets
into effective shooting range. Despite the element of surprise, these
variables ALSO benefit the intended taget, because...
Unlike a bullet, a 300fps paintball is fairly easy to dodge
Since paintballs are inaccurate, many times the first shot won't hit, necessitating multiple shots
Multiple shots give away the position of the shooter VERY quickly
The target has the advantage of maneuverability since he is on his feet and moving
Often, getting within effective shooting range means the target can sometimes see the ambusher before the ambusher even shoots.
#4 High Value Enemies
There are some scenario
games here and there, that actually tally points, and various players
(such as medics and generals) have a higher point value attributed to
them, when they are eliminated. These are the types of players the
'paintball sniper' wants to eliminate. Well I got news for you... games
that actually attribute higher point values to certain players, are
vastly in the minority. On a regular basis, every weekend in most
western countries (Especially NZ), there are regular bushball games,
and 99% of the time, NOBODY EVEN KEEPS A TALLY OF POINTS, much less...
players that have higher point attributes.
This in of itself should limit the entire concept of 'paintball
sniping', to use within ONLY these scenarios (Desregarding the other equally important arguements in this list of 5)
#3 Boundaries & Time Constraints
There you are, hunkered in the grass, hot and heavy under your ghillie,
it's taken you almost an hour to crawl along the edge of the field to
get behind enemy lines. Suddenly the whistle blows, it's 'game over',
and you have to get home for dinner anyway. Yep... paintballers, unlike
real snipers, are constrained by these things called 'time' and
'boundaries'. (You could also add 'fun' if you like).
You see, nobody has the patience to make ONE game last an entire day,
just to appease your fetish to belly crawl through grass, so you can
get your 'one shot kill'. And nobody will let you go out of the field
bounds to accomodate that fetish EITHER. In real military ops, snipers
aren't typically bound by time and boundaries the way paintballers are..
So guess what, this isn't sniping, it's paintball. And in paintball,
your gametime is limited to X minutes (Or X hours), and your boundaries
are over there <points>.... there, there and there
<pointing>.
#2 Ghillie Suits
To put it bluntly...
ghillie suits don't work in paintball. Yes yes I know, I'm going to get
somebody email me with hateful critisism about that statement. But hear
me out here. Ghillie suits are most effective from a couple of hundred
meters off. The jute or burlap 'random 3d' design of them is designed
to make you unrecognisable as a person, as opposed to actually looking
like a type of bush. At longer ranges... such as 100-200 meters, this
actually works. You can look at a person in a ghillie and not think
twice about it, because you can't see it in much detail. But the range
of paintball guns dictates you are going to be much closer than that,
and the closer you are, the more recognisable the ghillie is. This is
why you always hear certain players blabbing about 'how they spotted the guy in the ghillie straight away'.
Sure... in a perfect world, even at close range... the ghillie
perfectly colour matches the environment, there's plenty of soft cover
to blend into, and the 'sniper' just happens to be playing against less
than observant players. Yes... in a 'PERFECT' world. Here's the news,
the world isn't perfect. (And I'll leave the blogging about how
ghillies bounce balls, and the various problems that causes... for
another article).
#1 Range comparison to military snipers
Rifles shoot a variety
of ranges, ranging from a hundred meters, to a couple of kilometers.
Some are super accurate, some are less accurate. Paintball guns shoot
ranges in the area of 30-60 meters, depending on your velocity, barrel (flatline, apex or straight),
arc of shot, etc. All paintball guns are inaccurate. Listen; I don't
need to give you a lecture on ballistics, because you already know
about how well 'spherical liquid filled projectiles' perform. But
consider the differences in range.
The real sniper can hit his target from so far off, he can be virtually undetectable to the naked eye of his enemy.
The paintball sniper can hit
his target from 30-60 meters, and within this range, he's always
detectable to the naked eye of his enemy. (Unless that person happens
to be blind or have very poor eyesight)
CONCLUSION
Right, now that I've either said what you were thinking, made you mad, or totally shattered your fantasy....
Let me actually give you some slightly more constructive advice. Forget about
the 'paintball sniper' thing. Just let it go. You don't need it in
paintball, and most of the time, it doesn't serve you or your team in
any SIGNIFICANT way. I'm not saying you can't call yourself a sniper... I'm just saying that paintball sniping, the way most people interpret it, is pointless.
INSTEAD:
Just be a stealthy player. A sneaky player. Covert. Hunter. Lone wolf.
Well hidden. A crawler. A marksman. A shartshooter. There's a
bunch of other buzzwords you can choose from that have their own subtle
connotations, but all imply thier own distinct set of skills. See I
don't know if you know this, but people who actually CALL themselves
'snipers' in paintball... whether they consciously know it or not...
what they intend for that to mean, is they somehow they possess skills,
cunning, and technology that others don't. And for the most part, this
simply isn't true. We're all shooting 300fps airguns, and we can all
see eachother, camo or no... within the range of 30-60 meters.
OR:
Do like most people, and ditch the whole label thing alltogether. The
labels are useless to. And guess what, nobody actually CARES anyway.
Just work on your skills, and how well those skills actually benefit
the team, and the game. Because at the end of the day, that's what's
actually important.
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