TAG Wargames 24 Hour Scenario 2004
02/09/2004
By Jamie Innes
It was several months in the making, was nearly cancelled, but the 24
hour scenario finally went ahead on August 28/29 2004. Approximately 50
scenario players turned out for the event, lesser than earlier
predictions of 80 or more, however gameplay was far from hindered with
a solid 25 players per team.
The Field
The event took place at TAG Wargames, 10 minutes out of Palmerston
North. The field is a large bush field ideal for a large scenario. It
has smaller sub-fields, which include the castle, and the western
village. There is also a large lake in the upper half of the field, and
several canals of water, necessitating footbridges.
The field was extremely muddy. Several days of rain prior to the event
had transformed the grass into ankle deep MUD. Players got by with
combat boots providing they were robust and waterproof, however many
opted for gumboots, which was the safer option for the player who
valued warm, dry feet. Luckily, come saturday, the weather was ideal
for paintball, sunshine, light clouds and mild temperatures. Come
nightime the temperature remained mild making for interesting night-ops.
Located right next to the field is a lodge, complete with 4-man cabin
accomodation, cafe and bar, and full backpacker/guest facilities.
Several ballers utilised this quality accomodation, making the stay
enjoyable, comfortable and convenient.
The Rules & Structure
Teams wore a red or silver armband. Red were rebels, silvers were
Allies. There were no tanks, demolitions, or engineers, but there were
medics and generals. The medics were also combatants, and had 60
seconds to reach a downed player. Head shots couldn't be healed, and
marker hits didn't count. Some medics played without a marker if they
were out of paint, or wanted to be lightweight.
Specific scenarios were planned, but most of the event was run by the
field-op by ear. It was quickly apparent where the strong points and
weakpoints on the field were once players were underway. This field
experience will be invaluable for future scenario setup should TAG
Wargames host another 24 hour in the summer, which was widely whispered.
On day 1, the event started at 11:00am, games were stopped for a late
lunch and tea break, and continued till 12:30am when the night games
ceased. Everyone was given the option of playing through, but most
wanted to stop and get cleaned up, fed and watered, and get some sleep.
Games were back on on day 2 at 9am, and finished at 12:00pm
DAY 1.
Game 1.
Objective was to hold the ammo cannister for the game duration. The red
team started with, and held the ammo cannister for the full 3 hours. A
hay-base had been constructed on the hill, near the pine forest
treeline. This proved extremely easy to hold for the reds, and
extremely difficult for the silvers to attack. The reds were to
discover this for themselves when the scenario was to be reversed later
in game 3.
Game 2.
Objective was to capture an ammo box between the village and hay-base,
and get it into the opponent's base... center flag style. The red team,
having a stronger base... approached the box slower, allowing the
silvers to capture it. Half of the silvers remained

stationed near where the box was, and eliminated many of the attacking
reds. Meanwhile, the other half fought thier way into the pines atop
the hill, capturing the hay-base, and ending the game by default since
the reds couldn't reinsert. This game was over in about 20 minutes.
Game 3.
The teams swapped bases, and the objective was for the silvers to hold
the hay-base while the reds (stationed at the western village)
attacked. The reds tried every available avenue to attack, flanking
around the lake, fighting for the castle strongpoint, and attacking
through the pines, all attacks failed. Midway through the game, 3 of
the silver team flanked and embedded themselves behind the red's base.
This was accomplished due to a period of diminished attacking from the
reds. This squad's plan was to attack and/or be concealed in the thick
bush around the western village, and attempt to strike the general or
other targets of opportunity for points. It nearly worked, however the
reds fought back directly, and sent a squad around the rear which
suceeded in eliminating the 3 silver team members.
Game 4.
First night game. Objective was for the silvers to hold the castle, and
the reds to attack and capture it. Silvers sucessfully held the castle,
reds made sporadic attacks from all available directions. Most attacks
were made from 2 of the 3 main avenues of attack. The silver team had a
large powerful hunting spotlight which proved a severe hindrance to the
attacking reds. After 90 minutes, the game changed over...
Game 5. Second night game. Objective was for the reds to hold the
western village, and for the silvers to attack and capture it. The
silvers also concentrated thier main attacking force in 2 of the 3 main
avenues of attack. Mostly for the swampy part of the field at the
bottom of the hill. The silvers attacked consistently but were unable
to capture the base. In retrospect... attacking this village at night
would have been better accomplished had the silvers more extensively
utilised the thick bush that aurrounds the western village. The end of
the game was called at 12:30, afterwhich everybody retured for the
night.
DAY 2
(For day 2, several silver members defected to red to even up the
numbers, including all 4 south islanders, as many reds had gone home.)
Game 1.
Objective was capture the orange road cone, and get it into the other
team base... center flag style. Red team started at castle, Silver at
western village. Red's runner quickly captured the cone and held it for
the duration. Mid-game, 3 of the reds sucessfully flanked around the
rear of the western village, and strategised thier unseen attack near
some large felled logs. 1 remained at the logs as a relay point for
further troop backup, while the cone-runner and 1 more made a concealed
advance into the silver's base with the cone, ending the game.
Game 2.
Objective was for the silver team to defend the haybale base, Red team
started at the western village and attacked. Red team attacked, and
after many many shots and a long stalemate, eventually mustered a
sucessful attack into the woods (up the hill), capturing the base, and
bringing an end to the games around 12:00pm.
Summary
The initial dissapointment of seeing 50 players rather than the
expected 80, and the muddy condition of the field, was completely
overshadowed by the numerous positve factors to this weekend experience.
- The lodge provided good quality food at a cheap price and cheap accomodation.
- The game was blessed with sunny weather and mild temperatures for both days.
- The field-op (Rob Blitz), referees and other organisers did
an excellent job of administrating and contributing to the game.
- The overall costs for paint, fees, accomodation and food were all very good.
- TAG Wargames offered prizes of paintballs and equipment after the games had concluded.

- The players all dressed the part, and all played with a lot
of heart and determination in the face of some tough scenarios, making
for a thoroughly enjoyable weekend.
- The generals did well in undertaking such a tough job that
involved minimal shooting and a lot of strategising and troop placement.
I for one am certainly looking forward to the next scenario, whenever
it shall be, and I urge paintballers in the north and the south to both
consider attending further 24 hours if this is your type of game. You
won't regret it.
Photos courtesy of Gian Strabo
Bushball.co.nz
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